Campaign |
---|
AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - 1W AOL AoH(wKr) AE A+D AE AE A BAE BEE BGE(b) BfTE BRE BRECM Cw CA CEoM D(wKr) D+E DDE D+A D+E+E+E D+I D+M D+N D+S DotD EPDE EB EBE EH EM ERe EIME EoHS EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA Hw H+EI H+M H+N HA I IC IME Kr Kr(A) LoC MCE0B MR OMPTAoHE OMPTDE PYR(DE6ul) RPS SE SoD SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT Top |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor.
These runes infuse the runesmith's blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly,
weakly and on the armor of the defender.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
---|---|
Advances to: | Dwarvish Runemaster |
Cost: | 22 |
HP: | 34 |
Movement: | 4 |
XP: | 55 |
Level: | 1 |
Alignment: | neutral |
ID | sjrs runesmith |
Abilities: |
runic hammer impact | 4 - 3 melee | ||
lightning bolt fire | 7 - 2 ranged | magical |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 20% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 30% |
Forest | 1 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | - | 0% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 50% |